

If you are finishing off the series like I am and all three, one of the most notable differences is the generals added into multiplayer game play that and not more windows live (The loss of xbox achievements makes me a bit sad). Another more important thing is the immense strategy involved, if you have a sniper and they have a lot of infantry it willl help you win fights, However if they have armoured vehicles and you do not you are most likely finished. If you're new to the game series you will have to get used to things like Unit facing, the easy to use cover system, and the tech-up system.

The micromanagement of your armies is way more challenging than RTS involving mass-Spam/Suicide *Cough Cough* Starcraft 2. The DLC Last Stand adds a unique twist the multiplayer making you manipulate your individual heroes rather then small armies and using teamwork to achieve victory. So far I have only played Imperial Guard and Eldar campaigns and have finished neither in the time I have had to play it. It has a great re-playable campaign with six different races (Imperial Guard, Blood Ravens, Tyranids, Orks, Eldar and Chaos). Unlike a RTS such as Starcraft, Dawn of war is better because of it is affordable for it's content ($30 USD and $35-ish in Canadian in stores Unlike a RTS such as Starcraft, Dawn of war is better because of it is affordable for it's content ($30 USD and $35-ish in Canadian in stores I believe).
